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上記にて
logの抽出に失敗としたが
事実誤認につき訂正する、logは存在する。
・・
登録された拡張子は表示しないで、テキストファイルだと勘違いしてた。
logの内容は次の通り
Init. hiyoGL 2004 -- 2004030501
Initialized Random
Initialized glut-1
Init. Model (pentium4.gld)
[OK] Initialized Function Pointer
[OK]Initialized Model
Load GLD File (pentium4.gld)
[OK] Initialized GC2 Header
[OK] GC2 Load Header > err = 0
[OK] Init. Bit Data > err = 0
[OK] Init. Bit Data > err = 0
[OK] Init. Bit Data > err = 0
[OK] Init. Bit Data > err = 0
[OK] Init. Bit Data > err = 0
[OK] Init. Bit Data > err = 0
[OK] Free BitData
[OK] Free BitData
[OK] Free BitData
[OK] Free BitData
[OK] Free BitData
[OK] Free BitData
[OK] Load GC2 Ver2
[OK] Loaded GC2 > err = 0
[OK] Free GC2 Header
[OK] Loaded GLD File > err = 0
Regist Model
[OK] Registed Texture
[OK] Set VertexArray
[OK] Registed Model
Regist WireFrame Model
[OK] Set Coloy Array
[OK] Set WireVertex Array
[OK] Registed Wireframe Array
[OK] Free GLD Memory = 5
[OK] Initalized Model (pentium4.gld)
Init. Model (palomino.gld)
[OK] Initialized Function Pointer
[OK]Initialized Model
Load GLD File (palomino.gld)
[OK] Initialized GC2 Header
[OK] GC2 Load Header > err = 0
[OK] Init. Bit Data > err = 0
[OK] Init. Bit Data > err = 0
[OK] Init. Bit Data > err = 0
[OK] Init. Bit Data > err = 0
[OK] Init. Bit Data > err = 0
[OK] Init. Bit Data > err = 0
[OK] Free BitData
[OK] Free BitData
[OK] Free BitData
[OK] Free BitData
[OK] Free BitData
[OK] Free BitData
[OK] Load GC2 Ver2
[OK] Loaded GC2 > err = 0
[OK] Free GC2 Header
[OK] Initialized GC2 Header
[OK] GC2 Load Header > err = 0
[OK] Init. Bit Data > err = 0
[OK] Init. Bit Data > err = 0
[OK] Init. Bit Data > err = 0
[OK] Init. Bit Data > err = 0
[OK] Init. Bit Data > err = 0
[OK] Init. Bit Data > err = 0
[OK] Free BitData
[OK] Free BitData
[OK] Free BitData
[OK] Free BitData
[OK] Free BitData
[OK] Free BitData
[OK] Load GC2 Ver2
[OK] Loaded GC2 > err = 0
[OK] Free GC2 Header
[OK] Loaded GLD File > err = 0
Regist Model
[OK] Registed Texture
[OK] Set VertexArray
[OK] Registed Model
Regist WireFrame Model
[OK] Set Coloy Array
[OK] Set WireVertex Array
[OK] Registed Wireframe Array
[OK] Free GLD Memory = 5
[OK] Initalized Model (palomino.gld)
Init. Model (wireback.gld)
[OK] Initialized Function Pointer
[OK]Initialized Model
Load GLD File (wireback.gld)
[OK] Loaded GLD File > err = 0
Regist Model
[OK] Registed Texture
[OK] Set VertexArray
[OK] Registed Model
Regist WireFrame Model
[OK] Set Coloy Array
[OK] Set WireVertex Array
[OK] Registed Wireframe Array
[OK] Free GLD Memory = 5
[OK] Initalized Model (wireback.gld)
Init. Model (redcone.gld)
[OK] Initialized Function Pointer
[OK]Initialized Model
Load GLD File (redcone.gld)
[OK] Initialized GC2 Header
[OK] GC2 Load Header > err = 0
[OK] Init. Bit Data > err = 0
[OK] Init. Bit Data > err = 0
[OK] Init. Bit Data > err = 0
[OK] Init. Bit Data > err = 0
[OK] Init. Bit Data > err = 0
[OK] Init. Bit Data > err = 0
[OK] Free BitData
[OK] Free BitData
[OK] Free BitData
[OK] Free BitData
[OK] Free BitData
[OK] Free BitData
[OK] Load GC2 Ver2
[OK] Loaded GC2 > err = 0
[OK] Free GC2 Header
[OK] Loaded GLD File > err = 0
Regist Model
[OK] Registed Texture
[OK] Set VertexArray
[OK] Registed Model
Regist WireFrame Model
[OK] Set Coloy Array
[OK] Set WireVertex Array
[OK] Registed Wireframe Array
[OK] Free GLD Memory = 5
[OK] Initalized Model (redcone.gld)
Init. Model (grencone.gld)
[OK] Initialized Function Pointer
[OK]Initialized Model
Load GLD File (grencone.gld)
[OK] Initialized GC2 Header
[OK] GC2 Load Header > err = 0
[OK] Init. Bit Data > err = 0
[OK] Init. Bit Data > err = 0
[OK] Init. Bit Data > err = 0
[OK] Init. Bit Data > err = 0
[OK] Init. Bit Data > err = 0
[OK] Init. Bit Data > err = 0
[OK] Free BitData
[OK] Free BitData
[OK] Free BitData
[OK] Free BitData
[OK] Free BitData
[OK] Free BitData
[OK] Load GC2 Ver2
[OK] Loaded GC2 > err = 0
[OK] Free GC2 Header
[OK] Loaded GLD File > err = 0
Regist Model
[OK] Registed Texture
[OK] Set VertexArray
[OK] Registed Model
Regist WireFrame Model
[OK] Set Coloy Array
[OK] Set WireVertex Array
[OK] Registed Wireframe Array
[OK] Free GLD Memory = 5
[OK] Initalized Model (grencone.gld)
Init. Model (bluecone.gld)
[OK] Initialized Function Pointer
[OK]Initialized Model
Load GLD File (bluecone.gld)
[OK] Initialized GC2 Header
[OK] GC2 Load Header > err = 0
[OK] Init. Bit Data > err = 0
[OK] Init. Bit Data > err = 0
[OK] Init. Bit Data > err = 0
[OK] Init. Bit Data > err = 0
[OK] Init. Bit Data > err = 0
[OK] Init. Bit Data > err = 0
[OK] Free BitData
[OK] Free BitData
[OK] Free BitData
[OK] Free BitData
[OK] Free BitData
[OK] Free BitData
[OK] Load GC2 Ver2
[OK] Loaded GC2 > err = 0
[OK] Free GC2 Header
[OK] Loaded GLD File > err = 0
Regist Model
[OK] Registed Texture
[OK] Set VertexArray
[OK] Registed Model
Regist WireFrame Model
[OK] Set Coloy Array
[OK] Set WireVertex Array
[OK] Registed Wireframe Array
[OK] Free GLD Memory = 5
[OK] Initalized Model (bluecone.gld)
Initialized hiyogl Init.
Initialized glut-2
Booting Scene0
[Scene0] Init. Logo
[Scene0] Loading GC2 LogoFile
[OK] Initialized GC2 Header
[OK] GC2 Load Header > err = 0
[OK] Init. Bit Data > err = 0
[OK] Init. Bit Data > err = 0
[OK] Init. Bit Data > err = 0
[OK] Init. Bit Data > err = 0
[OK] Init. Bit Data > err = 0
[OK] Init. Bit Data > err = 0
[OK] Free BitData
[OK] Free BitData
[OK] Free BitData
[OK] Free BitData
[OK] Free BitData
[OK] Free BitData
[OK] Load GC2 Ver2
[OK] GC2 File Load > err = 0
[OK] Free GC2 Header
[Scene0] Init. GLFog
[Scene0] Init. GL Parameter
[Scene0] Init. GL Lighting
[Scene0] Loop Start!
Main Loop Start
[Scene1] Booting Scene1
[Scene1] Initalize Parameter
[Scene1] Initalize CPU Model
[Scene1] Initalize GL Depth
[Scene1] Initalize Fog
[Scene1] Starting Scene1
[Scene2] Booting Scene2
[Scene2] Initialized Parameter
[Scene2] Initialized CPU Model
[Scene2] Initialized GL Depth
[Scene2] Initialized GL Fog
[Scene2] Initialized GL Light
[Scene2] Starting Scene2
[Scene2] Stage 0
Terminating hiyoGL
[OK] Free GLD Memory = 10
[OK] Free Model
[OK] Free GLD Memory = 10
[OK] Free Model
[OK] Free GLD Memory = 10
[OK] Free Model
[OK] Free GLD Memory = 10
[OK] Free Model
[OK] Free GLD Memory = 10
[OK] Free Model
[OK] Free GLD Memory = 10
[OK] Free Model
Free Model Memory
Complete!!
fullpolygonにて
cpu128 3.8fps前後にてフリーズし、後にbluescreenとなる
100%の再現性
ドライバ調整をするも、未だ完走を見ない・・
他の作業への影響は無いと思われる故、放置
上記log時のiniは以下の通り
[hiyoGL_Scene1]
Scene1_Score=16139
Scene1_Lines=3406200
Scene1_CPU=512
[hiyoGL_Scene2]
Scene2_Score=5698
Scene2_Polygons=3207164
Scene2_CPU=128
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